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For families with children 4–8

Real wishes, real choices, real promises.

Waiting for something you want is hard when you are five. Paulo gives a family the smallest useful bit of help in the moment it is hardest — and then gets out of the way.

Coming to the App Store

iPhone · iOS 17 or later

The moment of choice

A claw machine in a shopping centre. A toy at the checkout. The parent taps once and hands the phone over. After a breath, the child sees two choices — and neither one is the right answer.

Play nowOne go on the claw machine, right now.
Save for wishKeep going toward the dinosaur.

Both cards are the same size, the same weight, the same warmth. Nothing glows, nothing is pre-selected, and nothing nudges. The choice belongs to the child, and Paulo records it without judging it.

How it works

  1. Capture a wish

    Photograph the real thing your child wants. Paulo cuts it out into a sticker and suggests a name for it — on the device, without sending the photo anywhere.

  2. Agree what a star means

    Together you decide what one star is worth. It is a real family promise, not a generic point, and you write it down where everyone can see it.

  3. Meet the moment

    When the moment comes, the phone goes to the child. A short pause to breathe, then two honest choices — and the child picks.

  4. See what happened

    Saving adds stars and the wish sticker gains colour. When the promise is kept in real life, the family keeps a card to remember it.

It never leaves your phone

Paulo has no server, so there is nowhere for your family’s life to go. No accounts, no ads, no analytics, no tracking — and no network requests of any kind. The photos of your children, their voices, and the promises you make them stay on the device you own.

Read the privacy policy

What Paulo is not

There are no streaks, no rankings, no comparing one child to another, and no reason to open the app when nothing real is happening. Paulo exists to improve a moment away from the screen, and then to be closed.